Scope one useful build
Define the user, primary action, non-goals and acceptance checks before opening the project.
Independent iPhone app & game education
Prerecorded Swift, SwiftUI and 2D game-development lessons with project files, manuals and a visible path from first scope to maintained release.
No App Store acceptance, downloads, rankings, employment or income is guaranteed.

About the developer
Bohdan develops iPhone applications and games and turns repeatable parts of that work into prerecorded education: scoping, interface structure, state, data, real-time game behaviour, testing and release evidence.
Trust on this site is deliberately evidence-led. App names, store links, roles and update dates are published only after they can be verified; until then, no app count, rating, download figure or client quote is claimed.
The eight-part build system
Every stage creates a project decision, working behaviour or evidence record. Current official platform documentation always takes priority over a recorded example.
Define the user, primary action, non-goals and acceptance checks before opening the project.
Build SwiftUI screens from clear views, explicit state and platform-appropriate interactions.
Make destinations, ownership, loading, empty and recoverable error states visible in the design.
Separate persistence and networking from views, then document failure, privacy and deletion behaviour.
For 2D games, connect input, response, physics, feedback, progress and restart into one testable loop.
Use repeatable cases, logs, device matrices and small automated checks instead of guessing at defects.
Check accessibility, performance, permissions, asset rights and the behaviour outside the happy path.
Version the build, prepare honest store material and maintain an update ledger after publication.
Three ways to begin
The home page previews three levels. The dedicated catalogue compares all seven prerecorded products and opens every offer on a permanent details page before any order action.
$27
Turn a broad app idea into a small, testable first build with a screen map, data plan and release-risk checklist.
Checkout appears only after the complete product description.
$349
Build, test and document a complete SwiftUI application from a scoped idea to a device-ready release candidate.
Checkout appears only after the complete product description.
$1,100
The complete app, game, testing, release and maintenance curriculum with advanced engineering and product manuals.
Checkout appears only after the complete product description.

The app track
A screen is treated as part of a system. Lessons show where data comes from, who owns it, what happens when work is interrupted and how the same feature behaves beyond one perfect preview.
Four connected tracks
The programme treats implementation, testing, release preparation and maintenance as one product lifecycle.
Views, navigation, state, persistence, networking and a maintainable application structure.
SpriteKit scenes, input, physics, feedback, saving, performance and original asset workflows.
Simulator and device testing, beta evidence, privacy, metadata and release-candidate checks.
Version records, issue triage, platform-change reviews and transparent compatibility updates.
Current app work
Bohdan’s current applications will be linked here after each record is checked. Checkout stays closed while the portfolio and provider details are incomplete.
Verification in progress
Verification in progress
Verification in progress
Before and after the system
Before
After
The 2D game track
Input, physics, feedback, progress and restart are built as visible rules. Original or properly licensed art, audio and fonts remain part of the release checklist, not an afterthought.

What the work produces
Know what the first version does, what it does not do and how completion will be checked.
Follow project boundaries, state flow and dependencies instead of pasting an unexplained result.
Track device, OS, build, case and observed behaviour for every important test.
Check text, contrast, labels, touch targets and common assistive interactions.
Keep privacy, permissions, assets, metadata, known issues and support information together.
Record version changes, platform checks and maintenance decisions after release.
Versioned learning
Before checkout opens, each product will state its supported Xcode and platform versions, last review date, known limitations and update history. A recorded lesson can remain useful without being presented as timeless.

Questions before purchase
Every important order condition is available on the public site and permanent product pages.
Yes. The entry manual starts before code, while the core course assumes time for practical Swift and Xcode work. Every product page states its own requirements before the order step.
The catalogue is built around prerecorded lessons, downloadable projects and manuals. No live cohort, private code review or personal mentoring is included unless it is explicitly added to a product page later.
No. It teaches preparation, testing and documentation. Apple controls review and may change technical, policy or account requirements. Current official guidance always takes priority over a lesson example.
Each product will publish the supported Xcode and platform versions, a last-reviewed date and a change log before checkout opens. Older examples remain clearly labelled instead of silently presented as current.
The portfolio section is intentionally in verification mode. Live App Store links, Bohdan’s role and the last verified update date will be published there before checkout is enabled. No app count or rating is invented.
No. Buyers provide the compatible Mac, Xcode installation, devices, Apple Developer Program membership and any third-party services or properly licensed assets required by their chosen project.
Yes, subject to the published refund policy, the product’s access state and applicable statutory rights. The details are available before payment and checkout remains disabled until final provider information is published.
Choose by the next build decision
Open the complete scope, requirements and exclusions before the disabled checkout state.
This is an independent educational service and is not affiliated with, sponsored by, or endorsed by Apple Inc. Apple, iPhone, App Store, Xcode, Swift, SwiftUI, SpriteKit and TestFlight are trademarks of Apple Inc., registered in the U.S. and other countries and regions.