Complete product catalogue

Choose the recorded product that fits your next build decision.

Seven distinct products cover early planning, SwiftUI screens, app architecture, complete application and 2D game projects, release operations and the full long-term learning library.

Compare all seven products

Seven-level development path

Each higher level adds a distinct project or production system.

These are not duplicate packages with different names. Compare purpose, format and support boundaries, then open the full page for exact deliverables, access, requirements and exclusions.

01 Starter manual

iPhone App Planning Manual

$27

Turn a broad app idea into a small, testable first build with a screen map, data plan and release-risk checklist.

PDF manual + worksheets Self-paced · 60-90 min
  • App idea decision worksheet
  • First-version feature boundary canvas
  • Screen, state and navigation map
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02 Recorded workshop

SwiftUI Screen Builder Workshop

$55

Build a responsive SwiftUI screen from small views, explicit state and accessible interaction patterns.

Recorded video + practice files Approx. 2.5 hours
  • Recorded build-along workshop
  • Starter and completed SwiftUI practice projects
  • View composition and state placement worksheet
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03 Mini-course

First App Architecture Kit

$119

Create a maintainable project structure for navigation, data flow, persistence, networking and recoverable errors.

Mini-course + starter project 5 modules · 4-5 hours
  • Five recorded architecture modules
  • Starter and reference SwiftUI project
  • Feature-boundary and dependency map templates
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04 Core recorded course

iPhone App Builder Foundations

$349

Build, test and document a complete SwiftUI application from a scoped idea to a device-ready release candidate.

Self-paced video course 10 modules · 30 lessons
  • Thirty recorded lessons across ten modules
  • Starter, milestone and completed reference projects
  • App planning, architecture and test workbooks
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05 Game development course

2D iPhone Game Development Lab

$549

Design and build an original 2D iPhone game with scenes, input, physics, feedback, saving and a repeatable test loop.

Recorded course + game project 9 modules · 28 lessons
  • Twenty-eight recorded game-development lessons
  • Original starter art, audio placeholders and SpriteKit project
  • Scene, mechanic, input and difficulty design worksheets
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06 Production bundle

iOS App & Game Production Bundle

$829

Combine the complete app and 2D game tracks with one testing, release and maintenance system.

Recorded course library + templates App + game + release tracks
  • Complete iPhone App Builder Foundations course
  • Complete 2D iPhone Game Development Lab course
  • Shared SwiftUI, SpriteKit and project-structure reference files
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07 Complete recorded library

Complete iPhone Developer Library

$1,100

The complete app, game, testing, release and maintenance curriculum with advanced engineering and product manuals.

Complete recorded library + manuals All tracks + advanced systems
  • All seven recorded and downloadable learning products
  • Complete app and 2D game reference projects with milestone versions
  • Advanced architecture, testing and performance review manuals
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Quick comparison

Seven clear levels, without hidden scope.

Every price is a one-time payment in USD. Final availability is confirmed on the product page.

ProductPriceFormatSupportDetails
01 iPhone App Planning Manual$27PDF manual + worksheetsSelf-guidedView
02 SwiftUI Screen Builder Workshop$55Recorded video + practice filesSelf-guidedView
03 First App Architecture Kit$119Mini-course + starter projectSelf-guidedView
04 iPhone App Builder Foundations$349Self-paced video courseSelf-guided · no private reviewView
05 2D iPhone Game Development Lab$549Recorded course + game projectSelf-guided · no private reviewView
06 iOS App & Game Production Bundle$829Recorded course library + templatesSelf-guided · no private reviewView
07 Complete iPhone Developer Library$1,100Complete recorded library + manualsSelf-guided · no private reviewView

Choosing well

Begin with your current decision, not the largest package.

A higher price is useful only when its additional project depth and reference material match the work you are ready to complete independently.

Shaping the first build

Start with one focused decision.

Levels 01-03 help you scope an idea, build a SwiftUI screen or organise a maintainable first application. Start with the planning manual

Building independently

Build one complete application.

Level 04 connects SwiftUI, data, testing, accessibility and release preparation in one self-paced project. Explore the core programme

Building a broader portfolio

Add games, release systems or the full library.

Levels 05-07 add a complete 2D game track, a combined production bundle and advanced long-term reference manuals. Explore the game track

Still deciding?

Review the delivery rules and current launch status.

Checkout remains unavailable until provider contact details, supported software versions, final access terms and matching Stripe links are published.

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